Worldbuilding

The Iceberg Rule Is a Trap

‘Know ten times more than you show’ sounds like craft. For worldbuilders it's often a license to spend years on notes and never write the book.

April 20, 2026 5 min read Eleanor Marsh

Hemingway said a writer should know ten times more than she puts on the page. The submerged iceberg holds the tip up. Cut anything, he said, and what's left will be stronger for what's underneath.

He was talking about bar scenes in Spain. Worldbuilding writers have taken the quote and turned it into a 400-page series bible they won't stop editing. I'll say plainly: for most fantasy and science fiction writers, the iceberg rule is a trap. It gives the tyranny of preparation a craft-shaped hat.

What Hemingway meant

Hemingway's iceberg was about omission. You'd write a scene with a couple in a café not saying what they meant. The reader would feel the unsaid thing — the affair, the pregnancy, the coming goodbye. The unsaid thing was the submerged part of the iceberg. The writer had to know it so her dialogue could honestly not say it.

Notice what's under the water: character feelings and history. Not geography. Not currency systems. Not the detailed politics of the imperial succession.

What many worldbuilders do instead

They build the world first and worry about the story second. They have maps and timelines and rulership charts and language notes and calendars with holy days on them. Some of this is pleasure — it's a real creative joy to make worlds — and nothing I say is against that joy.

But the iceberg they are building is not structural. The bar-scene iceberg held up a scene. The geography iceberg doesn't hold anything up. You can have a perfectly drawn political map and no novel. You can have a novel with almost no political map and a compelling one.

What actually holds up scenes in fiction is, in order: what your character wants, what it costs her, what she thinks she's doing, what she's really doing, and what the world she happens to be in does to that collision. World details become powerful when they inflect the collision. They're noise when they exist alongside it.

The good kind of submerged detail

There's a submerged detail that does work — that earns its place beneath the waterline. Test for it with this: does the detail, even if never mentioned, change the way a character talks, reacts, or chooses?

If your country's currency is called the mark instead of the dollar and a character negotiates a bribe in it, that's flavor. It doesn't change how she negotiates. It's ornamental.

If your country's currency is a perishable spice and the scene involves a character sitting on a warehouse of it in summer, that's structural. The world is now doing something to the character. Her choices under time pressure are shaped by this world-fact even when we never explain the monetary system.

Submerged details need to be doing something to the scene, not just decorating it.

Three signs you're over-icebergging

1. Your notes are longer than your draft. Forgivable at chapter 3. Damning at chapter 23. If you're 50,000 words in and still writing lore ahead of story, the novel is eating you instead of you eating it.

2. You are describing things the reader will not read. How far is the capital from the border? How does the magic system interact with iron? What is the title of the king's great-uncle? Unless a character needs to know, your reader never will. The world-detail is for your inner assurance, which is often the right answer — but you have to be honest about when you've slipped from preparing into procrastinating.

3. You can name ten cities in your world but can't name what your protagonist is afraid of. This is the giveaway. Worldbuilding can become a way to avoid character work. Character is vulnerable — exposing your character's flaws is exposing yourself. Worldbuilding is safe. If you catch yourself rearranging your pantheon instead of writing a scene where your protagonist humiliates herself, you know what's happening.

The working alternative

Instead of the iceberg, use what I call the draft-mass rule. Write to the needs of the current scene. When the scene requires a world-fact you haven't worked out — a coin, a holy day, a court rank — pause, invent enough to pass, note it, and keep writing. When the scene is over, integrate the invention into your loose world-notes.

The world grows around the story. What you end up with is a world only as deep as the story needed it to be, which happens to be the right depth.

Objection: but what if I want the world internally consistent? So do I. Consistency doesn't require pre-writing 40,000 words of lore. It requires a running document you edit as you go and a revision pass where you reconcile what each scene claimed. That revision pass takes a week, not two years.

Where the iceberg DOES work in worldbuilding

One place it earns its name: in your character's relationship to the world.

Know what kind of education she got. Know what her grandparents remembered. Know the three lies every child in her village is told. Know the word she uses for God and the word her mother uses and how those are different.

None of that needs to appear on the page. But when she arrives in a scene in the capital and hears a stranger speak in a dialect her mother spoke, you'll know what happens in her and so will the reader.

That's iceberg worldbuilding done right: deep on the character's relationship to the world, thin on the world's administrative furniture. Her feelings about the empire are more important than the empire's exact tax code. Her feelings will govern her decisions. The tax code governs nothing unless it starves her village.

The test

For every page of world-notes, ask: what scene does this change? If you can't name one, delete it. If you can name one, make sure that scene exists. If the scene doesn't exist, write the scene instead of more notes.

Hemingway didn't build a lexicon of Spain before he wrote his bar scene. He knew the room and he knew the two people in it. That was enough. It's enough for us too.

Eleanor Marsh
Written by

Eleanor Marsh

Novelist and workshop teacher based in Edinburgh. Two literary novels published, a third in revision. Writes about how published fiction actually works underneath the clichés of writing advice.

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